Open Conference Systems, MISEIC 2019

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The effects of using augmented reality learning media on computer assembly subject study to students' learning activities and learning outcome SMKN 10 Surabaya in terms of creative thinking level
juki irfansyah

Last modified: 2019-07-11

Abstract


The background of this research is computer assembly subject study in SMKN 10 Surabaya, department of Multimedia always using slide powerpoint as instructional media. Students who learn using slide powerpoint are difficult to understanding materials of computer assembly. This research is using media augmented reality learning on computer assembly subject study, with assemble computer components according to the procedure as the content study. The purpose of this study are: (1) to know the students’ learning activities; (2) to know the student’s learning outcomes, including cognitive, affective, and psychomotor; (3) to know the interaction between instructional media and creative thinking levels to students’ learning activities; (4) to know the interaction between instructional media and creative thinking levels to students’ learning outcomes. This research using quasi-experiment and 2x2 factorials. Quasi-experiment design use two classes, there are experiment and control class. In experiment class, students learn using media augmented reality learning and in control class, students learn using slide powerpoint. The results of this research are: (1) media augmented reality learning can gives an effect to student’s learning activity of first grade multimedia class SMKN 10 Surabaya; (2) media augmented reality learning can be used to optimize student’s learning activities of first grade multimedia class SMKN 10 Surabaya; (3) media augmented reality learning can gives an effect to student’s learning outcome, including cognitive, affective, and psychomotor on Computer Assembly of first grade multimedia class SMKN 10 Surabaya; (4) media augmented reality learning can be used to optimize student’s learning outcome, including cognitive, affective, and psychomotor of first grade multimedia class SMKN 10 Surabaya; (5) media augmented reality learning can be used to load Computer Assembly subject studt that including cognitive, affective, and psychomotor of first grade multimedia class SMKN 10 Surabaya; (6) media augmented reality learning can gives an effect to student’s creative thinking level of first grade multimedia class SMKN 10 Surabaya; (7) media augmented reality learning can be used to optimize student’s creative thinking level of first grade multimedia class SMKN 10 Surabaya; (8) there is interaction between instructional media and creative thinking level with student’s learning activities of first grade multimedia class SMKN 10 Surabaya; (9) there is interaction between instructional media and creative thinking level with student’s learning outcome, including cognitive, affective, and psychomotor of first grade multimedia class SMKN 10 Surabaya. The finding of the research, there is nothing interaction between instructional media and creative thinking level with affective student’s learing outcome of first grade multimedia class SMKN 10 Surabaya.

Keywords


multimedia; augmented-reality learning; instructional media; creative thinking; computer assembly.