Open Conference Systems, MISEIC 2019

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USE OF COMPUTER GAME ON CHEMICAL LEARNING
Achmad Lutfi, Rusly Hidayah, Ika Arum Hidayah

Last modified: 2019-10-08

Abstract


This study aimed to determine the impact of the use of computer-friendly games on Chemical Adventure as a medium to study Chemistry  on learning outcomes, learning interests, and student responses. The form of research used was Pre-Experimental Research with a single group design Pretest-Posttest One Group Design. The target of this research is the tenth grade students of high school in Sidoarjo. The data obtained was processed by qualitative descriptive analysis and learning outcomes were analyzed by paired t test. The results showed that the use of Chemical Adventure computer-based games on chemical learning can improve learning outcomes and classical learning completeness, interest in learning chemistry is very high and students give a positive response to the use of computer-based games as learning media. We must continue to develop computerized games as chemical learning media so that chemical learning is more fun for students to learn.


Keywords


game; Chemistry; interest; learning media