Open Conference Systems, MISEIC 2018

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EDUCATIONAL GAME SNAKE AND LADDER LOADED TGT ON COMPUTER AND BASIC NETWORK
Oki Dwi Yuliana, Syaad Patmanthara, Aji Prasetya Wibawa

Last modified: 2018-07-07

Abstract


This study aims is to develop educational games as a media of learning that loaded Team Game Tournament model in State Vocational High School 12 Malang. Development occurs because there is a problem in that school, where only 13.4% get the value above KKM when students study about computer and basic networks. Other than that the media used by teachers today is only the power point, student notes and books of teachers. The educational games that can be used to study about computer and basic networks. The products is educational games in the form of a snake ladder game, which in each box has a question for students. The question on the educational game is the computer material and basic network. In the development of learning media using Sadiman method which consist of (1) identification of needs, (2) formulation of goals, (3) formulation of material points, (4) formulation of gauge off fruitfulness, (5) Script writing, (6) test (7) revision, (8) the script is ready. The subjects of the experiment in this study are content expert and student as user. On test phase of the user is divided into two groups, small groups and large groups. The small group consists of 10 students and a large group of 30 students. For data collection techniques that is using a questionnaire with the Linkert scale used to rate the feasibility of the game.
Data were analyzed qualitatively and quantitatively.